There are four different game modes in Brawl Stars.
Smash & Grab
Each team will be tasked with grabbing crystals from the center of the map while battling the opposing team. When a player dies, they will drop all of the crystals they have onto the battlefield. The first team to collect 10 crystals and hold onto them for the 16-second countdown wins the match.
In Heist, you'll either be on the defending or attacking team. The defending team is responsible for preventing the attacking team from breaking open the safe that guards all their crystals. Each match of Heist only lasts 2.5 minutes; if the safe is still standing by the end of the countdown, the defending team will be victorious. If not, the attacking team will win.
Bounty is a good ol' team-on-team deathmatch. Collect stars for your team by defeating opponents, but try not to get picked off yourself. The team with the most stars at the end of the match will claim victory!
The only game mode that isn't 3v3, Showdown is actually a 10-player free-for-all where the last brawler standing wins! Travel around the map cautiously as everyone is out to kill you and you won't respawn! Be on the lookout for barrels, as they contain power-ups that will give you an edge over your opponents. The longer you last in a Showdown, the better the rewards you'll get at the end of the match. Can you survive until the end?
In Brawl Stars, players are ranked by their level and total trophies. Players collect brawlers and select one to use each game. Brawlers, like Clash Royale cards, come in four rarity types: Common, Rare, Epic and Legendary. There are currently fifteen brawlers in the game, and only two legendaries. Players open Brawl Boxes to get new brawlers, and occasionally elixir is found in brawl boxes. Elixir is used to upgrade brawlers. Players can join bands to play alongside other players. Brawl Stars can be played in four game modes: Bounty, Smash and Grab, Heist and Showdown.
BRAWLERS in the game
Basic info: TYPE Ranged SPEED 650 HITPOINTS 600 TIER Rare ABILITIES: PRIMARY ATTACK: Undiluted Barley lobs a bottle, breaking it and spilling the contents. Its corrosive contents damage enemies standing in the puddle. SUPER ABILITY: Last Call This one’s on the house! Barley hurls a flurry of fiery bottles, covering a huge area in flames. Get out of there, bad guys! BO
Basic info: TYPE Ranged SPEED 650 HITPOINTS 800 TIER Epic ABILITIES: PRIMARY ATTACK: Eagle-eyed Bo releases a trio of exploding arrows, tearing up enemies like an eagle's talons. SUPER ABILITY: Catch a Fox Bo hides explosive traps on the ground. Enemies stepping on them get blown up and away! BROCK
Basic info: TYPE Ranged SPEED 650 HITPOINTS 600 TIER Common ABILITIES: PRIMARY ATTACK: Shoulder Rocket Brock lets fly with a single rockin' rocket that really goes the distance. SUPER ABILITY: Rocket Jive Brock shoots a ballistic barrage of rockets that destroys walls and cover. Enemies that survive get pushed aside. BULL
Basic info: TYPE Melee SPEED 650 HITPOINTS 1200 TIER Rare ABILITIES: PRIMARY ATTACK: Double-Barrel Bull can't see ten feet, but he doesn't need to! His high-powered shotgun can blow off a barn door with ease. SUPER ABILITY: Bulldozer Bull charges forward with brute force, bulldozing his way through anything and everything! SPIKE
Basic info: TYPE Ranged SPEED 650 HITPOINTS 700 TIER Legendary ABILITIES: PRIMARY ATTACK: Needle Grenade Spike throws a small cactus that explodes, shooting spikes in different directions